While the other races are limited to 100 units, Necromancers have the ability to turn any corps into a Skeleton, which can bring the actual number of units well over 200. This idea was also ripped off in one of the lord of the Rings RTS's where the Orcs can only build things on "Cursed Earth". The Except for Ziggurat and Haunted Goldmine, all Undead buildings must be built Blight, which is basically this black slime-like stuff that spreads out from Ziggurats and other buildings. It also has Demons from the Burning Legion. The Scourge is mainly made up of various undead creatures zombies, ghouls, banshees, death knights, ghosts, skeletons, necromancers, undead giant spiders, etc. UNDEAD/SCOURGE The Orcs and the Humans fled from Azaroth to escape the Scourge. Like Orcs, Humans must build gold mines, gather wood and build buildings in order to make more units. The Aliance also includes Dwarfs and Elves. Taurens, unlike the rest of the Hoard, are native to Kalimndor, not Azaroth Humans/Aliance The Aliance is native to Azaroth. ogres are big dumb things with two heads, one with one eye and one horn, and one with two eyes and no horns. Trolls, contrary to most depictions, are skinny, big-nosed, tusked, have Mohawk haircuts and speak in Jamacan accents. Orcs have their own unique accent and language. Orcs are green guys with huge muscles, tusks, pointy ears and ugly faces. The Hoard is mainly made up of Orcs, but also includes Trolls, Ogres and Taurens. (No, I won't tell you) ORCS/HOARD Most Orcs were born on Azaroth, but are technically native to another dimension. You find yourself wondering, "What are we fighting for, again?" because his motives keep becoming more extreme, and he seems to forget what he was fight for in the first place, not unlike George W. Warcraft III and the expansion pack continues this. It had allot of political and religious themes in it.
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Starcraft, on the other hand, had a very interesting story, which is maybe more engaging than a movie because you're actually acting in it. The ones I've played include Warcraft II tides of Darkness Starcraft Starcraft Brood war (expansion pack) Warcraft III Reign of Chaos Warcraft III Frozen Throne (Expansion Pack) Now, Warcraft II didn't really have a story, it had a prologue to each level but the story was always basically "We're going here and we're killing these people". (There's some spelling errors) Blizzard games are the standard by which I measure other RTS games. I guess Warcraft III is a game that should be bought and played for anyone who loves RTS, but for those who want to further delve into the Warcraft Universe, play World of Warcraft. In the game, you can create about 60 or 50 units, and that isn't exactly an "entire army". For example, the RTS gaming instruction is "Build entire armies". Another problem is the scope of the Warcraft games. You can't blame them for not having excellent graphics since Warcraft III remains a classic, but they could've done a better job with it.
Bad - Warcraft III still has a few flaws. Warcraft III also contains a great Hero system, with Hero levelling, selectable abilities and the choice to revive the Hero without much cost.
The game has a nice feel to it, with well-crafted landscapes, intense battles and freedom to mold your army into whatever stance and stature you like. Good - There are many generous comments to be spared when reviewing Warcraft III. Warcraft III is quite a nicely made Real-Time Strategy game which includes many features in the Warcraft Universe, being detailed and very specific on units, defence methods and Heroes in gameplay.